Mazed & Confused final game design.
SOLIDWORKS model of remote controlled mouse shell.
First prototype of Mazed & Confused.
MAZED & CONFUSED
For my class 2.00b Toy Product Design, each team was tasked with designing a game that fit under the theme of "Intrigue." Our team built a game, Mazed & Confused, where the player has to beat their opponent to the end of the maze that the players both design with modular wall pieces. But there's a twist - the mice are failed brain control experiments and don't listen to your controls. Left may be forward and right may be backwards - it's up to the player to figure out the controls before their opponent to get to the end of the maze first.
For this project, we split the team into electronics and design. I led the five person team and was directly involved with all of the design work. I designed the mouse shell in SOLIDWORKS, 3D printed them, and painted them. I also designed the logo for Mazed & Confused and the layout for the game board. The game board was laser cut using acrylic and yellow acrylic was inlaid into the blue acrylic.